Related to animation usage, I just visit the animatrick blog that give some information about the innovation of using Animation and Animator, visual arts, artists, filmmakers, animation history. Even though they are revealed separately in some postings, but I think it will add some information for us about the development of the animation and other visual arts.
Actually, what is the animation?
There are still some definition about animation, among other things:
- Animation is a technique of producing a moving picure from a sequence of drowings or a puppet poses. it will give a life to a non live object
- Animation is giving the illusion of life/motion to non living objects, such as, text, geometric or organic shapes.
Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist. Animation can sometimes refer to a way of activating a community, i.e. 'animating' the users. This means actions which encourages users to interact with a given service and is connected to moderation. (Source)
There are some ways to make animation character, such as The 12 Principles of Character Animation, as developed at the Disney studio:
1. Squash and Stretch. (Shape distortion to accentuate movement)
2. Anticipation. (A reverse movement to accent a forward movement)
3. Staging. (The camera viewpoint to best show the action)
4. Straight-ahead vs. Pose-to-pose action. (Two basic procedures)
5. Follow-through and Overlapping action. (Nothing stops abruptly!)
6. Slow-in and Slow-out. (Smoothing starts and stops by spacing)
7. Arcs. (Planning the path of actions)
8. Secondary Actions. (A head might wag while the legs walk!)
9. Timing. (Time relations within actions for the illusion of life!)
lO.Exaggeration. (Caricature of actions and timing)
11.Solid drawing. (Learn good drawing to be a good animator!)
12.Appeal. (If our characters are not appealing, then all is lost!)
And Also:
13.Mass and weight. (and preserve volume!)
14.Character acting. (Thinking of the character as a real actor)
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